Thinking (Head), Feeling (Heart), Sensing (Gut) about life in general, and pro sports, consulting work & video games in particular.
Wednesday, December 28, 2011
Take It or Leave It
Sunday, December 25, 2011
Greed is Up in the Air
Tuesday, December 20, 2011
The Music of 2011
- Adele - Rolling in the Deep
- Adele - Set Fire to the Rain
- Bad Meets Evil - Fast Lane [youtube]
- Lenka - Two [youtube]
- Birdy - Skinny Love [youtube]
- LMFAO - Party Rock Anthem (but gets overplayed waaaaaay too much)
- Don Omar ft Lucenzo - Danza Kuduro
- Selah Sue - Peace of Mind
- Krystl - Leaving Home
- Sara Bareilles - Uncharted
- Kan Miyoun - Paparazzi
- Girls Generation - Mr Taxi
- Girls Generation - The Boys (worldwide release on same day I moved to Korea)
- T-ara - Roly Poly
- Wonder Girls - Nobody
Tuesday, November 22, 2011
Money Makes The World Go Wacky
Monday, November 14, 2011
Gentlemen's Agreements
- "What happens in Vegas, stays in Vegas"
- Don't cockblock another man, unless he violates the Gentlemen's Agreement first
- If a good and honest man has a chance to make it with a woman, his friend must not make him look bad
Sunday, November 06, 2011
Western Sensitivity in a Eastern World
Frankly the working culture in the East, particularly Korea and Japan, is a natural progression from this tendency. People work long hours, throughout the week, day and night. Family life is respected, but mostly from a social perspective, not from a personal one. Value is placed on effort, self-sacrifice in favour of the group, of the company.
At least from what I've seen Asians do work hard and long, but tend to put everything down to the last final detail - just to be more exact and precise than their peers. Or maybe they expect to learn something zen from the time they spend on their task. Anyway they don't question the task and just strive to do the best that they can.
Now Western sensibilities say that working long is not as effective as working smart. Not that us Europeans and Americans are lazy, but we like to think - on their own - that they can put more value in into less time, thereby freeing up more time for themselves, to improve themselves or to get richer. Our superiors are not always right, and we let them know that. To Asians that seems disrespectful.
Sometimes it works out, sometimes it doesn't. The biggest success stories in Western economies are from entrepreneurs, who went off the beaten path (Steve Jobs, Richard Branson, the Google and Facebook guys). In China, Japan and Korea it is very rare to attribute the success of a company to individuals.
An Asian from a Western world like myself can see both sides. I know the value of effort and hard work, but I also know running just for the sake of running is merely a front. It is a waste that will end up hurting more in the long run, frustrating people you work with, and jeopardizing quality of life. That needs to improve, otherwise the only winning numbers the Asians can claim are that of population.
Sunday, October 30, 2011
All Things Considered...
Sunday, October 02, 2011
Familiar Sights
What I personally didn't expect to find all over, are brands like Games Workshop (according to their own website in 19 countries, four continents), whose business is catering to the tabletop miniatures hobby. It's just a tick over stores catering to collecting stamps or model train sets, and these are usually run by individual middle-class retailers, not by franchises.
I also didn't expect to find Nespresso (88 countries, present in all continents except for Antarctica) around the world the way that it does. I suppose it's a brand really catering to a coffee shop experience, but with machines that don't cost EUR 1,000. Or maybe George Clooney has a bigger influence on people than I thought.
Then there's Zara, a clothing store present in 73 countries. Because it's not a big name US brand, I tended to overlook it, but if you go to Seoul, you'll find a Zara store. If you go to London, you'll find one. If you go to Dubai, Surabaya, or New York, you'll find one. Heck, if you go through my clothing rack, you'll probably find one.
Seeing these brands all over the world makes travelling less of a discovery than before. These are familiar sights in far-flung places, which may lose some of the authenticity of a city. However you are never far from your comfort zone, and you will never feel more cosmopolitan.
Wednesday, September 28, 2011
How Original
So why all the fuss about copyrights? People are copying and rehashing old ideas anyway...
Sunday, September 18, 2011
Simple truth about methodology
A method is a series of practices, procedures, workflows, and tools that guide people to achieve their goals without falling into bad habits.
It is unfortunate people need this method. If left to their own devices, people are simply limited in their ability to toe the line, stay the course.
The methods we are looking for, aim to turn the inherent weaknesses of people into strengths. Or at least accept the weakness exists, and work around it.
Agile methods could be that what we need.
Saturday, September 17, 2011
Very Predictible
After a period of downtime, I get to planning ONE event. The day right before the event, another absolutely urgent thing happens. Couldn't it have been urgent when I had a period of downtime?
It's like I'm my own entangled particle.
Sunday, September 11, 2011
A millisecond of added value
In my world however, everything we accomplish is done in discrete steps. Sure, these can be overlapping and/or in parallel, but we take increments to achieve our goals. Every step costs some effort, some investment, and the outcome is reaching the goal.
Now humans are simply not equipped to do stuff in a millisecond. We can type fast, talk quickly, run a 100m in 9 seconds and a bit, but a millisecond is simply too short for us to do anything with.
How in Hoff's name can anyone assign a money value to a millisecond? A stock that costs $ 0.002 more after a millisecond, makes a trader's day when he sells 100.000 of them.
When you're talking about this scale, and these numbers, it's no longer about skill, effort, achievement. It's all about luck, coincidence. Maybe intuition, but it is no longer possible to find cause and effect, because humans are not equipped to judge that at this scale with our own senses.
That also means, whether we get rich or poor, fail or succeed in meeting our goals, these are outcomes that we don't directly control. Unless you develop the senses to notice a millisecond, that is.
Sunday, August 28, 2011
A Relationship By Any Other Name
Sunday, August 21, 2011
Consumers Revolt
Sunday, August 14, 2011
Copyrights on the stockmarket
I think they should just put copyrights on the stockmarket. Music, movies, books, content in general should just get traded just like stocks, commodities and derivatives. Let the marketplace sort out which content should get sold where and for which price. There would be all kinds of different prizes for selling content once, for multiple viewings, unscheduled viewings, future releases, reboots, as part of compilations, on new devices, all fit to purpose.
Sure it would be more of a hassle than going to itunes or the recordstore, but no more than the stockmarket already is right now.
Thursday, July 28, 2011
The Zen Of Relationships
- the longer you're around, the more people you meet who compete for your attention
- the more likely you will pick up stuff to worry about, like a house, career, car, insurance...
- you're going to try to fit more and more relationships in the same 24-hour day
Friday, July 22, 2011
Fear and Loathing in Hell's Kitchen
Friday, July 01, 2011
When Agile Isn't Agile
Now of course some of those people have very good reasons not to be on any social networks, just the same as some organizations have very good reasons not to work Agile. It's not these organizations I speak about here. It's the organizations who say they are, when they are not - whether mistaken, misguided, misleading, take your pick. They pick up some of the buzzwords, spin it in a way they understand best, but rarely what organizations actually do in the end is in the spirit of Agile.
And I understand it's not easy to go from a traditional way of working to an Agile one. It's a sea change that requires and advocates changing the way people approach their work. And sometimes to make the change palpable, you make concessions, or you make an interpretation. These interpretations may be shaped in a way that does not fit Agile principles, but still works for your organization - which is fine... as long as you are not deluding yourself.
Principles are dangerous things. People live by them. People die by them. And they become even more dangerous when they are not fully understood.
1. All decisions are final. No Backsies
With Agile hopefully there's a semblance of a belief that during the course of project various factors can affect it. Agile advocates iterations to institutionalize a regular evaluation process in a project - so you won't end up missing your mark somewhere down the line.
Agile does not advocate turning on a dime every single iteration. Iterations allow people the opportunity to reflect on what happened, to take stock in what's going on in the environment, and to take actions accordingly. If this means the backlog gets amended, so be it. If it means the work produced so far is worthless so be it.
But people still get stuck with notions similar to: "we made this decision months ago, we're not going to back out of it now"; "a deal's a deal". Which is kind of restrictive in its own right.
I've seen organizations introduce iterative working processes, with each phase of iterations bookended by toll booths, gates, decision points, go/no-go meetings etc. I'm alright with organizations calling these processes iterative. You do introduce specific moments where a project gets evaluated and if necessary redirected or even stopped. Indeed it roots out the situation where you work for a year and then end up with a piece of garbage, because no one evaluated it along the way. Indeed it allows projects that have no chance of succeeding to be killed off before a significant investment has been made.
There's big pressure to keep passing each toll gate, turning each iteration and each phase into a race to the finish line. Usually because budgets are released by passing one - and missing one means no money. It means that after passing one gate, a number of possible issues are no longer viable to break anymore. The money/investment is sunk. The instrument we're trying to utilize (the iteration), becomes a goal in itself.
I've seen some organizations having the gall to call this process Agile. Which is like saying your local beer league soccer team is playing like FC Barcelona. You're not, you don't have the players, you don't put in the training hours, and you certainly don't win the prizes.
2. Making decisions for you
In traditional settings the boss decides what to do, who does it, when and how. His commands move to his subordinates, who proceed to do the same to their subordinates.
In an Agile setting the decision making process is more distributed. Boss still decides the big picture, but the who, when and how becomes a more organic, more self-organizing process, or so it is hoped.
In practice, decisions do not magically move to the level where they make the most sense for the project as a whole to make. People have agendas, egos, capacities, ambitions, emotions and skills. People have roles and relationships. People have a view of themselves and only themselves, and have a tendency to believe they are more important in the grand scheme of things than they really are. All these factors affect when and how decisions are made, and by whom. Few of the factors completely match with the project as a whole, thus creating conflicts.
A boss' natural tendency is to mediate and rule (usually just rule), if he doesn't trust or empower the project members to resolve conflicts between themselves. Sometimes it becomes even necessary for a boss to do so. In doing so the decision making process becomes at the very least sub-optimal. People who have the responsibility to make certain decisions, can't or won't. The boss ends up spending his time making the decisions for them, forgoing his other responsibilities.
You shouldn't want a general to worry about a soldier's broken shoe laces. On the other hand a soldier should not be handing out orders to move an entire army to a new theater of war, despite what Hollywood shows us.
Should the boss just let things falter? No, but he should create the atmosphere where conflicts are worked out and project members keep in mind the overall project objectives. Conflicts are fact of life, but encouraging people to take the opportunity to deal with them for the good of the project, introducing the means to tackle and even anticipate conflicts, is where Agile shows its strengths.
3. Work break down
When planning iterations, people tend to just list a bunch of requirements, estimate the work needed, and then divide the total by the number of iterations. Then they apply metrics to see if they are behind or ahead of schedule. That's a train wreck waiting to happen.
In general people are terrible at estimating. Some people may be lucky in guessing. Others might pick up on trends, tells, fakes and take informed risks. These people work the race track, the stock market or the poker table. These people do not in general work in a cubicle office, not unless they can help it. And they are more often wrong than right.
In general people are also terrible at communicating and defining exactly what they want; and even worse in understanding what others want. If people were able to, divorce rates would be far lower than they are now. You might be good with words. Great, you are in the minority of the world's population, let alone in the project. You might listen better to people who are charismatic, proficient in presenting themselves and their message. Unfortunately not everyone is Richard Branson.
Combine those deficiencies, and you end up with objectives that people can hardly describe in an accurate way, can hardly estimate with any authority, and which are chopped up in arbitrary chunks that may or may not end up being useful or of business value.
I am a firm believer in iterative working. Collectives of people (groups of project members) do not have the capacity to completely come up with a solution from start to finish with any degree of accuracy. Iterations help people manage big solutions, by breaking these down into smaller chunks that collectives can manage.
The chunks should however be so defined that the collective can complete each individually in one iteration, and each should hold business value in itself (i.e. working code). So don't define your task for one iteration as a plastic water cup without a bottom. Rather admit that making a complete plastic cup doesn't fit in one iteration, and make arrangements to adjust the objective or change the capacity.
An Agile construct like complexity points are there for a reason, they force the product owner to think about the goals in terms of business value, rather than hours and dollar amounts which are arbitrary numbers that are attributed too much meaning. There's also a reason complexity points are estimated by the people who are going to do the job, and not the boss.
4. Money rules
Plenty of clients who use money as an excuse to defer responsibilities. Plenty of contractors that let them.
The ancient creed that the Spiderman franchise is based on, applies here though: with great power (money) comes great responsibility.
Now I know that successful clients have got many different things going on simultaneously, and they have to stretch, plan, prioritize their time accordingly. They have to plan where they are accordingly. None of these can be used as an excuse to not be involved with the people they've hired in the job they've hired them for.
The client has empowered them, good on 'em. But if they legitimately come back with a decision they cannot make, or a clarification they cannot make themselves, the client needs to be there.
A client needs to be involved in an Agile project, and should want to need to be involved. He should setup all the means to do so, from daily stand ups, to documentation, to delegating a representative etc.
In the spirit of things
Most organizations still have a ways to go before actually working in a truly Agile way, if they need to at all really. I respect these organizations that realize this, and find ways to make it work in the meantime.
But if you do just a stand-up meeting, or just iterations or just a burndown chart, and say you are the Agile methods guru, I think you've cut some corners.
Monday, June 20, 2011
For sale: Me
Job hunting via job sites thus becomes a game - can you attract that one single interested party, by just showing the right assets? Maybe recruiting agencies should move into more of a realtor role... supporting professionals in selling themselves best.
Sunday, June 12, 2011
Same Motive, Different Crime
Sunday, May 29, 2011
The HHG: NHL Stanley Cup Finals 2011
Saturday, May 28, 2011
The HHG: NBA Finals 2011
Friday, May 27, 2011
The HHG: Champions League Final 2011
Sunday, May 22, 2011
Red Flags on Your Project
Sunday, May 15, 2011
And We're Back
Thursday, May 12, 2011
Getting used to things quickly
How quickly things change. Today there's no life without facebook, your smartphone, google maps. We take our shoes off, leave bottles behind and follow all the strange airline customs. We curse establishments that don't carry free wifi, we don't trust potential hires that don't have a linkedin profile, and we need to tweet everything anytime anyplace.
Five years from now? I shudder to think.
Thursday, April 21, 2011
The Over/Under On No Season
Sunday, April 17, 2011
Lost Opportunity
Sunday, April 10, 2011
Scariest Text Message You Ever Will Get
- curiosity, people coming out and trying to look into the shopping center to see what's going on. Only to get turned away by the police.
- sorrow, or at least a declaration of feeling sorry for the victims
- disbelief, "how can this happen in our small town"
- emotional trauma, especially for the people who were actually there
Friday, April 08, 2011
Moving Targets
Sunday, April 03, 2011
Example of Brand Prejudice
Wednesday, March 23, 2011
Interested But Not Inquisitive
Tuesday, March 22, 2011
A Sorry Food Culture
Wednesday, March 02, 2011
Asian Characters
Monday, February 28, 2011
Stop The Nerddom
- No matter what you say, thick-rimmed glasses need to die.
- Any girl over the age of three must not wear bangs. Any boy also.
- Please for the love of god, clean up. You smell awful.
Wednesday, February 23, 2011
Addendum to How a Subway System Matures a Metropolis
Skewed Priorities
Monday, February 21, 2011
How a Subway System Matures a Metropolis
- obviously the subway needs to connect locations in the city that people want to go to: (tourist) attractions, trade centers, shopping malls, parks, airports and railway stations etc.
- transferring between subway lines needs to be seamless and clear.
- directions and signs should be in multiple languages, at least english and likely some mandarin chinese
- a payment system (a general mass transit card) that balances the need to cover the cost of the subway, with practical, first-time right logistics. You can't have travellers faff about with paper tickets that need to be checked by a human subway worker, or with complex payment systems that require you to go to three different offices.
- people need to be able to reverse course easily, without cost to them. The way metro stations and platforms are built, influences this ability.
- most importantly, subway stations and cars need to be safe and promote good behaviour.
- Tokyo; Clean. Efficient. Always on time. Easily accessible. Clear directions (when you get the hang of it), which is not easy for a place where Hiragana is the norm. Unfortunately need several travel cards to use all the lines.
- Shanghai; the Chinese seemingly built this subway up from scratch, and it shows. All the modern amenities have been thought about, train information is clear from flat-screen monitors, and it is dirt cheap to take a trip. A bit illogical though that sometimes you can't transfer without having to pay extra, and when you make a mistake and check in, you cannot check out immediately for free.
- Seoul; user friendly payment system, sprawling network of stations. Transferring between lines is a trip in itself. Seems to take a long time to travel from point to point.
- London; Practical. The oldest working metro system, but one that has clearly grown and matured over time. Amazing how basically every line is operated by a different company, yet to the traveler it is completely transparent. A bit cramped in places.
- Montreal; esthetically one of the finest systems in the world, rivaling Moscow and Paris. Safe and effective, a clear reflection of the city's population.
Saturday, February 19, 2011
Living Up To Presumptions
Wednesday, February 09, 2011
Be Careful What You Wish For: Football Dynasties
Saturday, February 05, 2011
The HHG: Packers vs. Steelers
Wednesday, January 26, 2011
The White Dress Shirt
Sunday, January 16, 2011
Takes Some Time Getting Used To
Tuesday, January 11, 2011
If I Knew How To Treat Phobias
Thursday, January 06, 2011
Addendum to Things That Are Absolutely Mad
- Lines in front of the Abercrombie and Fitch store. Long ones. Like two blocks long.
- Bouncers in front of the Abercrombie and Fitch store. Big and Bad ones. With ear pieces.
- Door Bitches in front of the Abercrombie and Fitch store. If you're not dressed cool enough, you cannot come in... to buy a freakin' sweater!
Tuesday, January 04, 2011
Things That Are Absolutely Mad
- KFC Double Down - a chicken hamburger, but instead of bread more chicken hamburgers. Fat ones. Greasy ones.
- Touching down in the Netherlands for the first time this year, and the first thing you hear is two women bickering and calling each other ho's
- Standing around for nine hours in freezing cold to watch the ball drop on Times Square
- Apple Store Manhattan being open 24 hours, 356 days a year. I think the employees aren't actually human.